v0.039
CardyMar 9, 2026
- Fixed an issue with multiple boss spawns in hutt arena.
- removed 'a' from some deco item names.
- Fixed experimentation issues on some space weapons systems.
- Caught up on SwgEmu changes(buff handler related, nullptr checks on some commands, engine3 change)
v0.038
CardyMar 8, 2026
- Fixed some issues with rebreathers and underwater Mon Cal.
- Fixed issues with rebreathers not working properly in dwb, or geo.
- Added a new system called the Hutt Arena.
- Hutt Arena located on Nal Hutta. Is a place where you can select which world boss you want to fight provided you have a key.
- New loot components have been assigned to some mobs.
- Caught up on JtL(swgemu)
Note: Hutt Arena is new, there is some wonk im sure. If a player declines its sui the transfer fails with no notice atm for whole group I think. Meatlump King's additional mechanics are not activated atm.
Keys are located in the blue frog key section. Once you exit the arena via death or terminal that is it no re-entering that session. There is currently no lockout on attempts either total or timer after exit.
Please be kind to your fellow players if they are waiting to enter.
v0.037
CardyMar 5, 2026
- Rebreathers are now their own equip-able slot, no appearance, decay on while equipped and swimming.
- Tusken belts are now confirmed to be equip-able.
- Lava cannon schematic and lava coils have been added to the blue frog under the new loot schematics/heavy.
- Added new components for various things.
- De-10 Pistol barrels now can roll stats.
- GDK scales should roll in greater loot amounts.
- Removed herd flag from some indoor mobs.
- Some npcs are now more vocal.
v0.036
CardyFeb 22, 2026
- PSGs should last longer before they break.
- Some force powers have had their multipliers increased to account for damage being properly mitigated now.
- Caught up on Jtl Merges(SwgEmu)
- Rebel Havoc Squadron Tier 3 space is now available for testing.
- Placed more deco on mobs throughout the galaxy.
- Fixed an issue with cloning on ig-88 and other issues related to this.
- Fixed an issue with ig-88 not being properly difficult and behavioral parameter fixing.
- New tk ability as master prestige. Taunting Flurry. An aoe taunt centered around a target at melee range. 1 min cooldown 25m range. The taunt float icon doesnt apply to any but the initial target atm.
- Fixed some string issues.
- Civic Structures now can hold 500 objects.
- Object limit per lot is upped from 100-150.
Note: Icons still need doing. I know.
v0.035
CardyFeb 19, 2026
- Added new decorative loot objects to various npcs.
- The Mythosaur has now gone back to being a thing of legend.
- Lord Erdvig is now roaming Kuat in placeholder location status.
- Reivis is now roaming Talus in placeholder location status.
- Fixed an issue with Komke Miru quest.
- Fixed some typo issues.
- Smuggler Pistol toughness should now correctly apply to melee attacks and only melee attacks.
- Ig-88 normal should now be spawning properly.
- Some npcs on Taanab should be more reactive in their words towards players.
v0.034
CardyFeb 15, 2026
- Normalized some time scales on dots to be more chunky.
- Added in dazzling Riposte command for 1h marshal. Low damage with warcry.
- Removed some deprecated badges and added ones in for marshal and jedi profession trees.
- Added in two more tiers of Havoc Squadron(rebel space) from SwgEmu.
- Fixed an issue with the new weapon schematics not spawning correctly.
- Added and placed more decorative loot.
- Cleaned up some string typos.
- Added some unused accessories to various mobs on Tatooine.
v0.033
CardyFeb 12, 2026
- Reverted the follow changes back to emu state.
- Added some new weapon schematics to the blue frog in new looted schematics.
- Added a super informant to player city recruiter trainers. This trainer will dynamically respond to whichever bounty mission level the player has.
- Added a new profession named Marshal(WiP)
Marshal is a melee bounty hunter. Still filling out some aspects of commands. It requires master brawler, and 4xxx scout. It will have its own prestige.
Will go into commands in a different post. The commands should have descriptions that explain them though.
The commands do not currently have proper icons. Sorry for that, am out of time for today. - Added three new melee weapons for master marshal, Two Handed Ejudicator, Beskad Sword, Mandalorian Pole-Axe.
- Master smugglers will have a new weapon in the form of the A-180 Pistol.
- Master Bounty Hunters will have a new pistol in the form of the Westar-34 Pistol.
- On the hunt has been moved from bh prestige to invesitgation 4 box. This applies to marshal as well.
- A new ability named I Can Do This All Day has been created in prestige for bountyhunter and marshal that performs a bit like totalheal self that has an extremely long cooldown.
- Added a lot of new objects to things on moncal.
- Increased the chances of a lucky token to drop from containers slightly.(Chances still not good)
- Smugglers now have pistol toughness in their tree to have a duelist fantasy we are going for.
- Marshals will have trainers in various locations throughout the galaxy, and will have a trainer to be applied in player cities.
- Marshal prestige trainers are not ingame yet.
- Reworked taunt matrix to have more weighted environment instead of random.
- Dots now work via a timescale, dot effects should apply faster to both players and enemies. but for the same overall power of the whole dot length. Need feedback on this.
- Lowered some damage multipliers in Powers Tree.
- fixed some issues with rsf squadron patrol spawns and mission rewards(SwgEmu)
- Berserk should now be more punishing when a player uses it.
- We are introducing our first berserk command that is acquired at MasterBrawler. Need feedback on power and uses for it.
Note: This is a pretty big overall patch, so expect issues. and report them as you find them please.
v0.032
CardyFeb 8, 2026
- Fixed a cost issue in Emergency Hemostasis.
- Space terminals should now be back in Ent District Starport on Coruscant.
- Turned some teleporters back on in Ent district Holo Museum.
- Beskar Bars will have more opportunities to drop with lesser chance and amount.
- Regen while kneeling and sitting has been increased.
- RSF Squadron Tier 3 is now active for testing.(SwgEmu)
- Added more JtL updates.(SwgEmu)
- Witches on Dathomir should use more varied attacks.
- Pets should have increased follow distance.
- Added more loot onto various creatures.
- Added more deco objects.
- Added more instances for Axkva Min. This is incase of a population boom. (Shouldn't have any current effects on anything.)
v0.031
CardyFeb 5, 2026
- Adjusted the follow range for pets. (Let me know if there is any noticeable difference.)
- Added a new master Medic Ability named Emergency Hemostasis.
- Upped first aid capability slightly.
- Added more new loot objects and assigned loot to more mobs.
- Slight tweak to axkva heroic difficulty, and added a new weapon template to the same appearance.
Emergency Hemostasis:
Cost:Mind 250
Cooldown: 80s
Range: 20m
Ability: Heals bleeding allies within range. This doesn't need a target to fire so the cooldown can be wasted.
The goal of this ability is to provide some help while not completely trivializing bleeds.
v0.030
CardyFeb 1, 2026
- Singing Mountain Clan Themepark is now open.
- Valarian Themepark now has quest journal ability.
- Havoc Squadron Tier 1(Rebel) is now available for testing.(SwgEmu)
- Fixed some spawn issues in cells.(Nyax, MonCal Cave)
- caught up on swgemu merges.