v0.51.7
CardyJun 15, 2026
- Fixed an issue with entertainer droids.
- Former species abilities Equilibrium, Vitalize, and Regeneration now require the ability to be properly learned before the slash command will work.
- Fixed some cert issues with fencer.
- Rsf Sword is now med ap, and requires master fencer to cert.
- Beskad Sword cert moved to Master Marshal only.
- Hospitals and Cloning centers should now have the same med skill as top end surgery droids....110.
- Fixed some component issues with clubbing 1h weapons.
- Fixed an issue with a component linked to the wrong component craft.
- Players are now able to carry 3 missions at a time.
- Fixed an issue with patrol spawns in npc cities were over spawning.
- Fixed some loot map issues where loot was failing to deliver to players.
- Added more deco and loot onto mobs.
- Fixed some terrain and snapshot issues on MonCal, Underwater MonCal, and Naboo.
v0.51.6
CardyJun 14, 2026
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New Fencer abilities Stances! Offensive: Assault Stance, Defensive: Phalanx Stance
Assault: increased global damage output by 15% before reductions while taking increased damage by 25%
Phalanx: decreased global damage ouput by 25% before reductions while taking reduced damage by 15%, also has a deflect capability akin to saber block that scales off deflect stat.
Stances require the user to have a one handed melee weapon equipped and will disable when an unequip happens or if the player swaps to a non one hand.
Only one stance can be active at a time and there is a 30 second icd on use. You can turn off your existing stance at any time after 3 second wait after activation. -
Max Group Sizes are now 25 members
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GcW Planetary Control: Reworked to not do an initial spawn until control is checked. When control is checked the previous gcw mobs will despawn, instantly replaced by the appropriate one.(Still working on crackdown)
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Unarmed Weapon certs have been appropriately moved around to denote progression when skilling up. There will be some added schematics for some weapons down the line for crafting.
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Razor Knuckler is now craftable and drops from black sun! not dwb ones though.
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Every command in the game should now have an icon.
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When mounting vehicles on slopes the player should no longer get stuck for 20s.
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Some droids schematics now drop from more mobs(not bosses).
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Added some more intreresting mobs to locations on Taanab and Kuat.
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Fixed an issue with Lord Erdvig.
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Fixed some loot issues, including some 2h not using reinforced cores in craft.
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Dm Vendor should now talk to anyone to show items and cost.
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Added new listings to Apex Vendor.
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Re-implemented a hard cap on player crafting skill coming from themselves. 125 skill will now round up to 13 experimentation points.
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Nerfed the loot changes of getting rare items from foraging.
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House max items should now be correct based on lot size instead of capping at 400.
v0.51.5
CardyJun 12, 2026
- Turned off an extremely robust debug, that was accidentally left on.
- Implemented possible fix on zoomie pets.
v0.51.4
CardyJun 11, 2026
- Vendors can now be placed in private buildings, they can't be registered and their items won't show in search for anyone but owner. This is in addition to the previous changes to vendors.
- Did some work on random agro issues.
- Added back in some rare drops to foraging.
- Bh Armor Schems should now have a chance to drop again.
- Entertainer Buffs have shifted in their application, There is a flat minimum of 500 buff for an entertainer that can buff, beyond that once the Ent reaches an appropriate skill level the buff can increase up to 1350 at 125 skill.
- Fixed some spawns and added more spawns to Coruscant.
v0.51.3
CardyJun 9, 2026
- Advanced Waypoints are now implemented.
- Vendor Relist is now in testing(one week expiration after a few days i will re-up this to not hopefully catch any items should players not be able to log in for w/e reason)
- Bazaar search function will now ignore max cost items for everyone but owner. (Plan is to institute something for private buildings as well to sorta function as a guild bank.)
- Lair creatures are now more likely to initially agro whatever is attacking the lair.
- Higher level players(finished templates) count more towards group level. 2x as much.
- Implemented some deadlock work.
- Appropriate mob spawns added in a Coruscant area.
Patch is early I know. Still will be a patch Thursday most likely. Will keep you posted and am monitoring for deadlock.
v0.51.2
CardyJun 7, 2026
- Fixed an issue with luck not being able to be applied properly to the properly crafted be clothing.
- Removed some ghost objects on Ord Mantell.
- Removed som floating objects from Corellia.
- New ability Sweeping Assault - x2xx fencer. Aoe attack, health pool only, low multiplier.
- Adjusted several carbineer skills to increase their cone range. Scatter shot 1 and 2 is now a cone range attack. Will be keeping an eye on strength of this.
- Adjusted certs in fencer/brawler 1h to be more proper.
- Curved sword renamed and now has light ap.
- Increased some credit rewards on old Yavin 4 quests.
- Boba Fett in Jabba's Palace is no longer conversable. He will likely be used for a quest later. Endor DWB has shifted it's inhabitants and security system so he is of no current use.
Note: Don't forget to use the regrantSkills command to acquire the cert/ability changes as needed.
v0.51.1
CardyJun 5, 2026
- Added more cities to the municipal buff list.
- Adjusted some creature stats and taming rates.
v0.51.0
CardyJun 4, 2026
- Jedi related skill trees are now available for testing. These can be opened by talking to Yoda on the side of the Coronet Starport and the trainers are only right there currently.
- Ch pet damage should now be set to these values regardless of whether pet is pulled out during growth process. min = template min, max = 2x min.
- Ch pet xp should now ignore lvl ratio between player pet and mob killed. Likely makes easy afk farming outside cities too easy atm. End goal is likely going to be template xp from creatues for creature xp to properly have scaling rather than a flat rate * multiplier.
- Tipping your own account will no longer take a fee.
- Commando certs have been moved around in their tree and given proper naming system. (This will be happening to all professions that have a lot in the novice box especially)
- Added a buff zone to npc cities, this should allow outside buffing anywhere in the city limits(droid required) with a boost similar to the med center. Cantina buffing needs testing compared to outside. It should be equivalent.)
- Added a regrantSkills command(from Infinity), as we are going to likely be a live tuning server. It becomes handy for a player to be able to reapply skills without having to regrind or lose xp and things being messy. 12 hr cooldown.
- Harvester hopper resource disappearance testing is starting with this patch. Give your feedback if you lose resources please.
Notes: The buff for npc cities should not apply in the wilds, nor in player cities. Please inform of any bugs.
Jedi Notes: Standard xp like a weapon type, all xp should be general jedi xp. Will be monitoring required adv resource spawns as beta goes on for both jedi/non jedi weapons. Shouldn't be any player bounties for baseline templates. We will discuss the pvp related implications as it gets closer to launch. Jedi can wear any armor and should for now as the robes are still being added currently.
v0.50.6
CardyMay 31, 2026
- Mandalore creatures show now be able to be scanned by Rangers and mask scent events should work now as well.
- New command /listlots, will show all characters current lots with their location/maintenance/power. Might not be retroactive to placed factories/harvesters at time of patch.
- Fixed a snapshot issue on Kuat causing players to get stuck.
- Smuggler now has more capabilities throughout its tree.
- Launcher pistol now properly utilizes armaments accuracy.
- All species should now be able to properly equip all dance props.
- Bank credits can be used for maintenance in houses/harvesters/factories.
- Fast travel will take from bank credits if there isnt enough credits on hand.
- Hyperspace travel has been disabled until a solution is found for it.
- Factories and Harvesters have had their factory crate limit upped to 10.
- Resources should now list by Class-Name-Quantity now on the ah.
- Tipping your own account should now give proper feedback.
- Removed a filler building on Corellia that could cause potential issues.
- Added starport terminal to Imp Outpost on Lok.
- Removed some rogue non-functioning terminals from Dac City on Mon Cal.
NOTE: At the time of this patch, there is z-axis testing going on, expect multiple restarts and possible wonkiness in client. Passengers are currently disabled. both players/escorts.
v0.50.5
CardyMay 29, 2026
- Re-enabaled the new player buff.
- Bio Engineered pets should maintain their appropriate damage levels while going through pet growth stages.
- Took another swing at the zoomies pets. Might not be retroactive to previous tames.
- Lowered pet growth timer to 10 minutes to help with testing. This is not permanent even in this beta.