v0.033
CardyFeb 12, 2026
- Reverted the follow changes back to emu state.
- Added some new weapon schematics to the blue frog in new looted schematics.
- Added a super informant to player city recruiter trainers. This trainer will dynamically respond to whichever bounty mission level the player has.
- Added a new profession named Marshal(WiP)
Marshal is a melee bounty hunter. Still filling out some aspects of commands. It requires master brawler, and 4xxx scout. It will have its own prestige.
Will go into commands in a different post. The commands should have descriptions that explain them though.
The commands do not currently have proper icons. Sorry for that, am out of time for today. - Added three new melee weapons for master marshal, Two Handed Ejudicator, Beskad Sword, Mandalorian Pole-Axe.
- Master smugglers will have a new weapon in the form of the A-180 Pistol.
- Master Bounty Hunters will have a new pistol in the form of the Westar-34 Pistol.
- On the hunt has been moved from bh prestige to invesitgation 4 box. This applies to marshal as well.
- A new ability named I Can Do This All Day has been created in prestige for bountyhunter and marshal that performs a bit like totalheal self that has an extremely long cooldown.
- Added a lot of new objects to things on moncal.
- Increased the chances of a lucky token to drop from containers slightly.(Chances still not good)
- Smugglers now have pistol toughness in their tree to have a duelist fantasy we are going for.
- Marshals will have trainers in various locations throughout the galaxy, and will have a trainer to be applied in player cities.
- Marshal prestige trainers are not ingame yet.
- Reworked taunt matrix to have more weighted environment instead of random.
- Dots now work via a timescale, dot effects should apply faster to both players and enemies. but for the same overall power of the whole dot length. Need feedback on this.
- Lowered some damage multipliers in Powers Tree.
- fixed some issues with rsf squadron patrol spawns and mission rewards(SwgEmu)
- Berserk should now be more punishing when a player uses it.
- We are introducing our first berserk command that is acquired at MasterBrawler. Need feedback on power and uses for it.
Note: This is a pretty big overall patch, so expect issues. and report them as you find them please.
v0.032
CardyFeb 8, 2026
- Fixed a cost issue in Emergency Hemostasis.
- Space terminals should now be back in Ent District Starport on Coruscant.
- Turned some teleporters back on in Ent district Holo Museum.
- Beskar Bars will have more opportunities to drop with lesser chance and amount.
- Regen while kneeling and sitting has been increased.
- RSF Squadron Tier 3 is now active for testing.(SwgEmu)
- Added more JtL updates.(SwgEmu)
- Witches on Dathomir should use more varied attacks.
- Pets should have increased follow distance.
- Added more loot onto various creatures.
- Added more deco objects.
- Added more instances for Axkva Min. This is incase of a population boom. (Shouldn't have any current effects on anything.)
v0.031
CardyFeb 5, 2026
- Adjusted the follow range for pets. (Let me know if there is any noticeable difference.)
- Added a new master Medic Ability named Emergency Hemostasis.
- Upped first aid capability slightly.
- Added more new loot objects and assigned loot to more mobs.
- Slight tweak to axkva heroic difficulty, and added a new weapon template to the same appearance.
Emergency Hemostasis:
Cost:Mind 250
Cooldown: 80s
Range: 20m
Ability: Heals bleeding allies within range. This doesn't need a target to fire so the cooldown can be wasted.
The goal of this ability is to provide some help while not completely trivializing bleeds.
v0.030
CardyFeb 1, 2026
- Singing Mountain Clan Themepark is now open.
- Valarian Themepark now has quest journal ability.
- Havoc Squadron Tier 1(Rebel) is now available for testing.(SwgEmu)
- Fixed some spawn issues in cells.(Nyax, MonCal Cave)
- caught up on swgemu merges.
v0.029
CardyJan 31, 2026
- Fixed an issue where roads could be dropped in buildings.
- Fixed an issue with Taanab gcw.
v0.028
CardyJan 31, 2026
- Bleed dots from commands now behave as they did before. The mitigation changes are still in effect for pve.
- Roads are now their own craft, split up by size. There will be more road tiles added over time.
Notes:
- Roads should be in the furniture grouping for crafting list.
v0.027
CardyJan 29, 2026
- Bleed rework implemented and ready for testing.
- Tier 1 and 2 of RSF Squadron is now available for testing.(SwgEmu)
- Balance tweaks on some Marauder themepark mobs.
- Fixed an crashing issue with roads.
- Fixed a crashing issue with Corellia City Halls with roads.
- Fixed an issue with jawa junk vendor.
- Added back in skin limitations for Bio Engineer clvl can not be below base lvl of skin.
- Added in some new deco loot.
- Prestige Trainers and converters are now in the world and working.(Some placeholder locations, Please note the conversion rates nor the exp needed isn't final.)
Prestige Trainer locations:
Bounty Hunter: Wayfar, Tatooine
Creature Handler: Bilbousa, Nal Hutta
Combat Medic: Dac City, Mon Cal
Commando: Worlport, Ord Mantell
Droid Engineer: Coronet, Corellia
Entertainer: Ent District Opera House, Coruscant
Ranger: Andrim City, Kuat
Smuggler: Doaba Guerfel, Corellia
Squad Leader: Pandath, Taanab
Teras Kasi: Kaadara, Naboo
v0.026
CardyJan 25, 2026
- Fixed an issue with non Master Droid Engineers could summon a hailfire droid.
- Reworked the second gate on armor reduction to use mitigated damage instead of throughput.(Needs testing)
- Junkyard Dog should now behave like a droid should.
- Guardian Mark II pets should now behave like other player droids.
- Increased some no spawn areas in various places.
- Rancors should now be more visible to players.
- Fixed an issue with faction NPCs not swapping with planetary control.(Might take next update or a swap of control to apply.)
- Kachiro should now function as a proper starport.(Fingers crossed)
- Fixed some spawn issues as Rebel vs Imperial Battle on Rori.
- Fixed several string typos/errors.
v0.025
CardyJan 24, 2026
- Added in SwgEmu herd changes.
- Fixed a typo in Havoc convo.(SwgEmu)
- Reworked meatlump king fight some more.
v00.24
CardyJan 23, 2026
- Fixed an issue with new pet tames.
- Reworked the way armor reduction works. Prior it worked on shock wounds which was great and really fast if you had a disease/fire available. It worked too good unfortunately. Now we are swapping to a dual gate system. 25% from shock wounds still, and 25% from mitigated damage. We lowered the start point for mitigated damage to start armor breaking, and increased the rate at which it does too.