Features

General Changes SWGEmu 14.1 updated

  • Three characters per account (one account allowed) and two online simultaneously max.
  • No ADKs or Resource Kits.
  • Armor effectiveness slices capped at 84% – all types require specific looted segments (which come in 3 tiers and are spread across the galaxy) and have generally improved outcomes.
  • No crafted Enhance Ds, Stimpack Es, or Poison/Disease Cs.
  • Resource stack sizes are 1,000,000, weapon Powerup crates at 100, all crafting components at 1000, storage per lot at 150.
  • Stun damage and protection removed from loot, placed in GCW/PvP reward system via crafting schematics.
  • “Solo Grouping” works, and you may take up to two missions from a terminal.
  • Mission terminals list target name and populate by direction and difficulty setting set via radial option at the terminal.
  • Added YPR furniture rotation commands for decoration.
  • Migrate your own stats anywhere, anytime!
  • Vendor listings increased to 180 days.
  • When you /deathblow a player in PvP, you gain visibility. After a few kills, you will appear on the Bounty Hunter terminals.
  • Craftable roads for Player Cities and greatly expanded city decoration options, citizenship requirements per rank are now 4, 8, 12, 16, 20 – and specialization costs have been cut in half.
  • Bazaar maximum listings increased to 50 and maximum listing price increased to 250,000, bazaar listing time increased to 14 days.
  • Group invites and /makeleader work from anywhere.
  • Watch/Listen range increased to 128m.
  • Hues/color palettes available on many new and old creatures, vehicles, furniture, and clothing. Clothing and Armor may be recolored by the wearer at will when a dye kit is in their inventory.
  • Added 14 new crafted droids and increased combat viability of all droids. Added extra active droid call on Production IV and Master Droid Engineer, for a total of 3 droids out at once. All chassis are learned at Master Droid Engineer, most deed schematics are looted from droid-centric dungeons and bosses.
  • Clothing stat mods will deactivate when condition reaches zero.
  • SEAs display stat name and number in item name.
  • Pet and vehicle call time reduced to 5 seconds.
  • An E-mail is now sent when an item is offered to one of your vendors.
  • You may restore (disabled) vehicles at any garage for 100,000 credits.
  • You can access your Safety Deposit box from any bank terminal.
  • All players may drop basic camp kits and perform the basic dance and flourishes.
  • New BE-crafted Luck tissues are available to enhance your overall experience (especially in weapon slicing).
  • Defeating bosses earns you Sunfire points, which can be traded for Heroic dungeon keys and more, in the Worlport market.
  • Additional idle animations have been restored for creatures, droids, and unique npcs to make them feel more animated and alive. Most will now cycle through 5 to 9 different animations instead of the 0 to 3 animations most have used. Sound effects have also been added to some of these animations for additional immersion.
  • A 5,000 credit fee has been added for using your ship to quick travel to other planets/starports.
  • Multi passenger vehicles are functioning. - EIF
  • Escort quest npcs will now ride in your vehicle with you if you are using a vehicle that can carry more than one person. - EIF
  • Quest rewards have been significantly improved for the Nightsister, Singing Mountain Clan, and Marauder themeparks. These three themeparks also have had their kill targets updated to provide more of a challenge.
  • Themeparks will now function with the quest journal.
  • All vanilla pre-cu quests scattered across the galaxy have had their rewards improved. Including increased credits awarded, increased faction points awarded, and some with new item rewards.
  • Factioned players can choose to be on leave, combatant, or special forces. Special forces players will gain an additional 50% faction for all faction npcs killed.
  • Drop frequency for Wookiee and Ithorian equipment has been reduced to be more even with other types of equipment.
  • Various new encounters will now activate quests in your quest journal upon entering the area, providing objectives for you to aim for completing within the area.
  • Imperials can no longer purchase AT-ST faction pets. There is no AT-ST faction pet equivalent for either faction.
  • New playable species: Abyssin, Aqualish, Arcona, Arkanian, Bith, Cerean, Chiss, Devaronian, Duros, Echani, Feeorin, Gotal, Gran, Hutt, IG-100 Droid, Iktotchi, Ishi Tib, Kel Dor, Kubaz, Nautolan, Nightsister, Nikto, Quarren, Sanyassan, Singing Mountain Clain, Togruta, and Zeltron.
  • Armor break is based on shock wounds again.
  • Creatures and npcs will no longer flee when near death.