Patch Notes

v0.51.14

Cardy

Jul 13, 2026

  • Aggressive and killer mobs should now be more interested in incapped players in group scenarios. (WiP)
  • Mobs should now clear threat tables when leaving combat.
  • Droids/Pets should no longer auto-regen wounds/bf until the 4th box of their respective prestiges.
  • Failure on droid harvesting due to player inventory issue should no longer silently fail.
  • Extended Coronet's NavArea to cover re-added bunkers with a no spawn.
  • Added rather large NavAreas to Kashyyyk in places around pois.
  • Ambrian Stagas on Tanaab should now behave properly.
  • Added more loot onto Coruscant mobs.
  • Increased/adjusted resource yields on many creatures.
  • Added loot chances onto avatar instance blackscale npcs.
  • Fixed some string errors.

v0.51.13

Cardy

Jul 7, 2026

  • Wookiee Armor has been more normalized compared to other armor recipes. Still requires a component craft. Added two new places for loot opportunities for segments.
  • Droid pets should no longer be able to be stated.
  • Changed some appearances on some mobs.
  • Reworked taunt a bit.(Test functionality please...just taunt not the other taunt abilities)
  • Reworked how combat agro drops. Not leaving combat after mob is dead. Please report functionality and any performance related things with it.
  • The floater can now be rewarded infinitely via the item granter.
  • Fixed some loot template issues.
  • Fixed an armor schematic issue in composite.
  • Modified the milk formula to be more rewarding.(Need feedback)
  • Players should now be able to freely swap between private and public on their housing regardless of vendor status.
  • Fixed a component issue with LLC
  • Lightning Single 1/2 and Cone 1/2 should now have a proper range.
  • Fixed an issue with a skill buff injection was giving an old skill thats no longer used.
  • Sludge Panthers on Talus should now give an appropriate mission difficulty. Approximately 60.
  • fixed an issue with added loot drop chances for krayt tissues was not working.
  • Added a new combat xp type for Master Droid Engineers only. This is for prestige. Converts at a 5 to 1 rate.
  • Creature handlers can now convert combat xp for prestige (testing).
  • Reverted some threat systems that attempted to remove accidental agro.
  • Updated various quest npc escorts to be less of an issue.
  • Arch quest should now be able to be finished easier and should properly grant all 8 schematics instead of 6 and 2 deeds.

v0.51.12

Cardy

Jun 29, 2026

  • Fixed an issue with crafted droid damage.
  • Added higher crate limit for bh mission droids.
  • SMC Themepark will have some neutral targets for easier completion.
  • Jedi Robe armors are no longer no trade and should have their condition greatly increased.(Still WIP and likely not retroactive)
  • Xp Cap is increased for Commando and Teras Kasi weapon types.
  • Added more spawns to Coruscant.

v0.51.11

Cardy

Jun 28, 2026

  • Tailors can now craft Jedi Robe Armor, the segments are looted from mobs around the galaxy. At which point are used in a new component craft. Req Master Tailor.
  • Jedi Robe Armor will have regen/max stats on it. It will take up all appropriate armor slots(hopefully). It will require jedi unlock to be able to be equipped. Otherwise will behave as normal armor.
  • Inquisitor/Tusken/Padawan only current crafts in for testing. Give feedback on segment/final craft conclusions as to ease of capping. Undecided on slicing.
  • New Tk craft weapon is a heat weapon type. Discover it on a few select boss drops at a low chance currently. Master Ws to learn, master tk to equip.
  • Added more mobs to Coruscant.
  • Adjusted baby spawn rates on some standard creatures.
  • Exar Kun Instance and Avatar Station should now properly reward badge/pts on completion. Inform me if wrong badge/issue.
  • Lowered the drop rate on dantari blood, and pike component from Dantooine clans.
  • Closed a loophole with the multi-mod implementation and it now provides better information to user.
  • Storms should now take better into account the protection certain wearables provide.
  • Cleaned up various weapon identity issues.
  • Players should now be able to restore disabled vehicles near parking garages for a steep fee. (City taxes apply)
  • Droids should now carry proper damage throughout the creation to spawning process.
  • New functionality: Weapon Dot application. Due to our content and goals of adding certain things and based on feedback. Weapon dots ( the ones that are visible in the examine window) will no longer stack based on pool/strength. Command dots should be unaffected and behave as normal. Weapon dots is strongest wins per pool each attribute is its own pool as is each type so 36 total pools. but a 195 strength lava cannon weapon dot cannot stack or overwrite a 295 strength lava cannon weapon dot. and so on.

v0.51.10

Cardy

Jun 23, 2026

  • Fixed an issue with mounts being able to be stolen.
  • Removed cloning capabilities for the star destroyer instance, and the star destroyer on Kuat.
  • Implemented a harvester hopper change for missing hopper resources.(New phase of testing)
  • Implemented a new command named /filterGroupHarvest. It should remove all group system message notifications when someone else harvests....yes this includes your droids. Toggle ability
  • Implemented a new command named /filterGroupLoot. It should remove all group system message notifications when someone else loots. Toggle ability
  • Fixed an issue with overspawn on an underwater mon cal npc.
  • Added some deco loot onto some Coruscant mobs.
  • Guardian Mark II should hopefully craft with proper HAM now.(Will test when server is up,)

v0.51.9

Cardy

Jun 21, 2026

  • Dantari Blood(Renamed Janta Blood) should now drop more consistently in general across all dantari clans.
  • When a player makes an offer to your vendor you should receive an in-game mail now.
  • Removed projectile feed mechs from ws crafting. They still can drop as loot for now.
  • Fixed an issue with unarmed_speed skill buff injection giving accuracy.
  • Added more npc cities to the municipal buff whitelist.
  • Converted jigondagu mobs away from rifle weapon components to a different weapon.
  • Fixed an issue where quest journal was interfering with a boss spawn.

Notes: This week is gonna be a take-it-easy week for some of us. I need to dig into some old screenplay work and make sure there are no more quest journal interaction issues interfering with anything.

v0.51.8

Cardy

Jun 18, 2026

  • Added an ability check to Nerves of Steel.
  • Added a 90s cooldown to Avoid Incapacitation. Still 30s duration as of now.
  • Fixed some issues with Imperial recruiter.
  • Advanced R3 droid crafts can now take two more socket clusters. These are optional and for the new effect socket clusters only.
  • The new effect socket clusters only accept perform effect modules bb-ff, and f. F and ff are repeats currently. Will be adding two more effects soon.
  • Color Crystals are now hidden stat wise again and should properly go through their tune process without losing or gaining stats.
  • Added in some crystal decay warnings.
  • Fixed an issue with bh loot drops.
  • Some npcs are now static and unattackable for questing purposes.
  • Adjusted some mount speeds. (See Previews)
  • Added some jewelry onto some new mobs(existing jewelry)
  • Fixed an issue with Forgotten City on Ord Mantell.
  • Increased item per lot size to 200.

v0.51.7

Cardy

Jun 15, 2026

  • Fixed an issue with entertainer droids.
  • Former species abilities Equilibrium, Vitalize, and Regeneration now require the ability to be properly learned before the slash command will work.
  • Fixed some cert issues with fencer.
  • Rsf Sword is now med ap, and requires master fencer to cert.
  • Beskad Sword cert moved to Master Marshal only.
  • Hospitals and Cloning centers should now have the same med skill as top end surgery droids....110.
  • Fixed some component issues with clubbing 1h weapons.
  • Fixed an issue with a component linked to the wrong component craft.
  • Players are now able to carry 3 missions at a time.
  • Fixed an issue with patrol spawns in npc cities were over spawning.
  • Fixed some loot map issues where loot was failing to deliver to players.
  • Added more deco and loot onto mobs.
  • Fixed some terrain and snapshot issues on MonCal, Underwater MonCal, and Naboo.

v0.51.6

Cardy

Jun 14, 2026

  • New Fencer abilities Stances! Offensive: Assault Stance, Defensive: Phalanx Stance
    Assault: increased global damage output by 15% before reductions while taking increased damage by 25%
    Phalanx: decreased global damage ouput by 25% before reductions while taking reduced damage by 15%, also has a deflect capability akin to saber block that scales off deflect stat.
    Stances require the user to have a one handed melee weapon equipped and will disable when an unequip happens or if the player swaps to a non one hand.
    Only one stance can be active at a time and there is a 30 second icd on use. You can turn off your existing stance at any time after 3 second wait after activation.

  • Max Group Sizes are now 25 members

  • GcW Planetary Control: Reworked to not do an initial spawn until control is checked. When control is checked the previous gcw mobs will despawn, instantly replaced by the appropriate one.(Still working on crackdown)

  • Unarmed Weapon certs have been appropriately moved around to denote progression when skilling up. There will be some added schematics for some weapons down the line for crafting.

  • Razor Knuckler is now craftable and drops from black sun! not dwb ones though.

  • Every command in the game should now have an icon.

  • When mounting vehicles on slopes the player should no longer get stuck for 20s.

  • Some droids schematics now drop from more mobs(not bosses).

  • Added some more intreresting mobs to locations on Taanab and Kuat.

  • Fixed an issue with Lord Erdvig.

  • Fixed some loot issues, including some 2h not using reinforced cores in craft.

  • Dm Vendor should now talk to anyone to show items and cost.

  • Added new listings to Apex Vendor.

  • Re-implemented a hard cap on player crafting skill coming from themselves. 125 skill will now round up to 13 experimentation points.

  • Nerfed the loot changes of getting rare items from foraging.

  • House max items should now be correct based on lot size instead of capping at 400.

v0.51.5

Cardy

Jun 12, 2026

  • Turned off an extremely robust debug, that was accidentally left on.
  • Implemented possible fix on zoomie pets.