Patch Notes

v0.036

Cardy

Feb 22, 2026

  • PSGs should last longer before they break.
  • Some force powers have had their multipliers increased to account for damage being properly mitigated now.
  • Caught up on Jtl Merges(SwgEmu)
  • Rebel Havoc Squadron Tier 3 space is now available for testing.
  • Placed more deco on mobs throughout the galaxy.
  • Fixed an issue with cloning on ig-88 and other issues related to this.
  • Fixed an issue with ig-88 not being properly difficult and behavioral parameter fixing.
  • New tk ability as master prestige. Taunting Flurry. An aoe taunt centered around a target at melee range. 1 min cooldown 25m range. The taunt float icon doesnt apply to any but the initial target atm.
  • Fixed some string issues.
  • Civic Structures now can hold 500 objects.
  • Object limit per lot is upped from 100-150.

Note: Icons still need doing. I know.

v0.035

Cardy

Feb 19, 2026

  • Added new decorative loot objects to various npcs.
  • The Mythosaur has now gone back to being a thing of legend.
  • Lord Erdvig is now roaming Kuat in placeholder location status.
  • Reivis is now roaming Talus in placeholder location status.
  • Fixed an issue with Komke Miru quest.
  • Fixed some typo issues.
  • Smuggler Pistol toughness should now correctly apply to melee attacks and only melee attacks.
  • Ig-88 normal should now be spawning properly.
  • Some npcs on Taanab should be more reactive in their words towards players.

v0.034

Cardy

Feb 15, 2026

  • Normalized some time scales on dots to be more chunky.
  • Added in dazzling Riposte command for 1h marshal. Low damage with warcry.
  • Removed some deprecated badges and added ones in for marshal and jedi profession trees.
  • Added in two more tiers of Havoc Squadron(rebel space) from SwgEmu.
  • Fixed an issue with the new weapon schematics not spawning correctly.
  • Added and placed more decorative loot.
  • Cleaned up some string typos.
  • Added some unused accessories to various mobs on Tatooine.

v0.033

Cardy

Feb 12, 2026

  • Reverted the follow changes back to emu state.
  • Added some new weapon schematics to the blue frog in new looted schematics.
  • Added a super informant to player city recruiter trainers. This trainer will dynamically respond to whichever bounty mission level the player has.
  • Added a new profession named Marshal(WiP)
    Marshal is a melee bounty hunter. Still filling out some aspects of commands. It requires master brawler, and 4xxx scout. It will have its own prestige.
    Will go into commands in a different post. The commands should have descriptions that explain them though.
    The commands do not currently have proper icons. Sorry for that, am out of time for today.
  • Added three new melee weapons for master marshal, Two Handed Ejudicator, Beskad Sword, Mandalorian Pole-Axe.
  • Master smugglers will have a new weapon in the form of the A-180 Pistol.
  • Master Bounty Hunters will have a new pistol in the form of the Westar-34 Pistol.
  • On the hunt has been moved from bh prestige to invesitgation 4 box. This applies to marshal as well.
  • A new ability named I Can Do This All Day has been created in prestige for bountyhunter and marshal that performs a bit like totalheal self that has an extremely long cooldown.
  • Added a lot of new objects to things on moncal.
  • Increased the chances of a lucky token to drop from containers slightly.(Chances still not good)
  • Smugglers now have pistol toughness in their tree to have a duelist fantasy we are going for.
  • Marshals will have trainers in various locations throughout the galaxy, and will have a trainer to be applied in player cities.
  • Marshal prestige trainers are not ingame yet.
  • Reworked taunt matrix to have more weighted environment instead of random.
  • Dots now work via a timescale, dot effects should apply faster to both players and enemies. but for the same overall power of the whole dot length. Need feedback on this.
  • Lowered some damage multipliers in Powers Tree.
  • fixed some issues with rsf squadron patrol spawns and mission rewards(SwgEmu)
  • Berserk should now be more punishing when a player uses it.
  • We are introducing our first berserk command that is acquired at MasterBrawler. Need feedback on power and uses for it.

Note: This is a pretty big overall patch, so expect issues. and report them as you find them please.

v0.032

Cardy

Feb 8, 2026

  • Fixed a cost issue in Emergency Hemostasis.
  • Space terminals should now be back in Ent District Starport on Coruscant.
  • Turned some teleporters back on in Ent district Holo Museum.
  • Beskar Bars will have more opportunities to drop with lesser chance and amount.
  • Regen while kneeling and sitting has been increased.
  • RSF Squadron Tier 3 is now active for testing.(SwgEmu)
  • Added more JtL updates.(SwgEmu)
  • Witches on Dathomir should use more varied attacks.
  • Pets should have increased follow distance.
  • Added more loot onto various creatures.
  • Added more deco objects.
  • Added more instances for Axkva Min. This is incase of a population boom. (Shouldn't have any current effects on anything.)

v0.031

Cardy

Feb 5, 2026

  • Adjusted the follow range for pets. (Let me know if there is any noticeable difference.)
  • Added a new master Medic Ability named Emergency Hemostasis.
  • Upped first aid capability slightly.
  • Added more new loot objects and assigned loot to more mobs.
  • Slight tweak to axkva heroic difficulty, and added a new weapon template to the same appearance.

Emergency Hemostasis:
Cost:Mind 250
Cooldown: 80s
Range: 20m
Ability: Heals bleeding allies within range. This doesn't need a target to fire so the cooldown can be wasted.
The goal of this ability is to provide some help while not completely trivializing bleeds.

v0.030

Cardy

Feb 1, 2026

  • Singing Mountain Clan Themepark is now open.
  • Valarian Themepark now has quest journal ability.
  • Havoc Squadron Tier 1(Rebel) is now available for testing.(SwgEmu)
  • Fixed some spawn issues in cells.(Nyax, MonCal Cave)
  • caught up on swgemu merges.

v0.029

Cardy

Jan 31, 2026

  • Fixed an issue where roads could be dropped in buildings.
  • Fixed an issue with Taanab gcw.

v0.028

Cardy

Jan 31, 2026

  • Bleed dots from commands now behave as they did before. The mitigation changes are still in effect for pve.
  • Roads are now their own craft, split up by size. There will be more road tiles added over time.

Notes:

  • Roads should be in the furniture grouping for crafting list.

v0.027

Cardy

Jan 29, 2026

  • Bleed rework implemented and ready for testing.
  • Tier 1 and 2 of RSF Squadron is now available for testing.(SwgEmu)
  • Balance tweaks on some Marauder themepark mobs.
  • Fixed an crashing issue with roads.
  • Fixed a crashing issue with Corellia City Halls with roads.
  • Fixed an issue with jawa junk vendor.
  • Added back in skin limitations for Bio Engineer clvl can not be below base lvl of skin.
  • Added in some new deco loot.
  • Prestige Trainers and converters are now in the world and working.(Some placeholder locations, Please note the conversion rates nor the exp needed isn't final.)

Prestige Trainer locations:
Bounty Hunter: Wayfar, Tatooine
Creature Handler: Bilbousa, Nal Hutta
Combat Medic: Dac City, Mon Cal
Commando: Worlport, Ord Mantell
Droid Engineer: Coronet, Corellia
Entertainer: Ent District Opera House, Coruscant
Ranger: Andrim City, Kuat
Smuggler: Doaba Guerfel, Corellia
Squad Leader: Pandath, Taanab
Teras Kasi: Kaadara, Naboo