Patch Notes

v0.51.25

Cardy

Aug 30, 2026

0.51.24 continued

  • NEW Carbineer Prestige: Carbineer was in a rough spot dps wise competing, lacking a focus on direction.
  • Perforation Boost: This carbine ability allows you to turn medium ap attacks into heavy for a limited duration. Has a long cooldown.
  • Viper Volley: This carbine ability is a cone medium angle cone action attack that has a good multiplier and can bleed the target.

Notes

  • Nothing is final as this is a beta testing state.
  • The "weapon" damage multiplier stat in prestige provides a 1% buff per point to your damage.
  • This patch required some intercepts in combat related things. Report any weird hitches please.
  • The animations for these abilities arent final and in some places are likely wrong. If you notice any crazy ones unrelated to blaster volley please report.
  • The buff abilities will be receiving activation effects at some point. They did not make it in patch.

v0.51.24

Cardy

Aug 30, 2026

  • NEW Fencer Prestige: The plan to bring fencer up damage wise has worked and they are in a very good spot.
  • Ultimatum Stance: This stance provides the benefits of assault and phalanx rolled into one without the negative effects. Due to its power it has a limited duration and a long cooldown. Not usable with other stances.
  • Hamstring: This attack snares the target by 70% for 6s on a 40second cooldown.
  • NEW Polearm Prestige: Polearm had some slight holes in its repertoire, it had weak targeted pool damage and defenses weren't the greatest. We brought these up with Maiming Sweep and Grounded Stance.
  • Grounded Stance: A limited duration stance that makes the polearm user limited to all state effects and cleanses any already on the user. Limited duration and a long cooldown.
  • Maiming Sweep: A targeted action aoe attack that can stun and has a high damage multiplier.
  • NEW Swordsman Prestige: Swords was in a pretty good spot with two exceptions, no easy access to kd and their mando skill wasn't worth using. We adding HiltSmash and a heal over time for them to help their solo prowess even more.
  • Iron Will: A short duration heal over time that will heal all three health pools by an amount every second with a really long cooldown.
  • Hilt Smash: A high damaging mind attack that can dizzy/kd.
  • Adenn Naast: Reworked to hit all three pools at once, and have a moderate multiplier.
  • NEW Pistoleer Prestige: Pistoleer is a low damage very tanky for a ranged profession that pairs very well into the advanced professions of smuggler/bh. We want to lean into that a bit more with their new abilities.
  • Blaster Volley: A toggle switch on your weapon that will allow any attack to fire as a cone provided you are using a pistol. AoE Torso Shot? You got it. Has a short duration and a long cooldown. (Working on modifying the animations.
  • Counter Assault: An ability that requires knockdown, you will stand up and return the favor with a dizzy/kd of your own.

v0.51.23

Cardy

Aug 27, 2026

  • Rifleman Prestige has been added, this is the start of revamped prestiges to provide better feeling progression for combat classes. Rifleman are very good at damage. So we decided to give them more damage. All weapon prestiges will be getting damage don't worry. For rifleman prestige abilities we are adding utility since they don't need any more damage focused attacks.

  • NEW Advanced Cover is a new rifleman ability learned in the second box of the prestige tree. This ability allows the Rifleman to perform cover with increased boosts without any restrictions for 15 seconds. This ability has a 2 minute cooldown and restricts take cover ability use while active.

  • NEW Anchor Shot is a new rifleman ability earned in the fourth box of the prestige tree. This ability snares the target for a 70% movement reduction for 4 seconds on a 40 second cooldown. Subsequent snaring attacks from other players will not refresh this state and the player will go back to normal movement after four seconds.

  • Fixed an issue with the mon cal city cloning facility.

  • Fixed a collision issue with the dac city submarine area.

  • Reworked band related restrictions related to being able to play songs.

  • Fixed an issue with group range payout during missions.

  • Fixed several string issues related to commands/buffs/quests.

  • Blasterfist schematic now takes the same amount of component materials as other fist crafts.

  • Weapons are starting to accept damage modifiers in their template.(this is not for tapes/weapon mods but for prestige stats)

Notes

  • Will be actively testing some new collision manager changes with this push. Give feedback on your experience with stuttering/collision/pop in.
  • The new rifleman abilities do not have icons yet. Sorry.

v0.51.22

Cardy

Aug 23, 2026

  • On leave characters should now not have a chance of being exposed during a contraband scan. (This is just due to the afk nature of players in cantinas and no one likes coming back to a corpse)
  • Fixed an issue with destroy structure task process and house pack up.
  • Removed pack flag from some interior mobs.
  • Skaak Faction Members in the nge base area have had their xp/clvl adjusted to better match the pre-cu mobs.
  • Lowered snare state base time.
  • Buffed Rifle mando skill to have a higher multiplier than StrafeShot2. In a single target situation where you are doing strafeshot2 its not better to do the mando skill as intended. StrafeShot2 remains having a higher cone radius.

Known Issues:

  • Components that had their info swapped to show type are currently not listing the stack size of components on vendors/bazaar. A fix is already done for this just not implemented.
  • Instanced Dungeons continue to be problematic with respawns/exiting/badge awarding/dm points. WiP

v0.51.21

Cardy

Aug 20, 2026

  • Fixed an issue with a Dagobah quest line.
  • Shored up some new item lock scenarios. (Check the ui-addon channel in discord if you want to lock your toolbar.)
  • Added in some more robust admin controls. Will discuss these as we come closer to launch.
  • Added in a beta only screenplay that creates a filler npc that will provide equivalent medical buffs for a small fee 2500c when Bobbo isn't online.
  • Some professions have had their defense to intimidate increased/lowered as it now checks as a resistance scenario.

EDIT:

  • Forgot to mention that players in groups can now use mission level choice. To use your solo/group level just select what used to be the old reset option at the top of the range.

v0.51.20

Cardy

Aug 17, 2026

  • House Pack Up is in player hands for testing. Please read these notes before proceeding. Implementation: house pack up is tied to redeeding which is done through the destroy structure option at the management terminal. It will pack items that are in containers but it won't list them in the stored objects on the deed. The deed created is tradable and placable by any player with available lots required for the house. Upon placement they will reappear in proper spot though. Use this at your own risk, this is for testing purposes to see if this is a viable thing or not. Don't pack up crazy valuables and encounter a bug of losing something and expect it to come back as it was. We will do our best to compensate in certain areas but hopefully there won't be any major issues. Report any issues via feedback forum on discord.
  • Item Lock system - new system added for player inventories. The capability to lock and subsequently unlock any item in inventory. It will keep the object from being dropped/deleted/traded. Use count items can be locked but should still be removed upon final use. Equipped items can be locked prior to equip at which point they cant be unlocked until unequipped. Report any edge cases or issues.
  • Various components have had their strings updated to better inform on what they are used for. (WIP)

v0.51.19

Cardy

Aug 10, 2026

  • House pack up testing for devs. Went smoothly two errors one visual, one non. Will have more information to share this coming Thursday.
  • Revive pack heal stats should no longer have a random component to them.
  • Crafting stations no longer will mention anything hopper related. Control Unit and micro sensor suite are required for craft but in a non stack form.
  • Dot Timescale gate has been mostly reverted except for that disease/fire/bleed are now at 10s ticks respectively.
  • Marauder mobs will now have a chance at dropping components for their own armor. As well as schems.
  • T2/T3/Boss weapon components have had their base roll range reduced.
  • Some components have been changed to roll more randomly value wise.
  • Sher Kar Instance should now award dm points and the badge.
  • Did some tweaking to hopefully clean up some party related issues in Sher Kar instance.

Note: Earliest house pack up might be in for players is on Thursday push. Will announce ahead of time if it makes it in or not. Ty to those that decorated buildings for the test and to those that were online to report any issues with lag.

v0.51.18

Cardy

Aug 6, 2026

  • Dot TimeScale changes have been reverted back to emu baseline.
  • New heavy weapon schematics have appeared. (Cryo Legion Rifle, Crusader Heavy Rifle, Republic Flame Thrower), Two more ready but not placed yet Galvanic Cannon and Corellian Destroyer Rifle.
  • Recoloring wearables should now require a dye kit in inventory.
  • New item dye kit. Schematic learned at novice tailor(misc tab in clothing tool), requires metal,talus berry fruit, and reactive gas, stacks up to 9 charges on experimentation. Crates stack up to 100.
  • Fixed a bug with packed up houses in player inventory.
  • Hedon should no longer roam and be in a stationary place on Tatooine.
  • Flame/Acid Single 2 have had their multiplier reduced by 25%.
  • Force Choke now functions exactly as a fire skill and had its multiplier increased by 100%.
  • Swirling Inferno has had its multiplier slightly increased.
  • Bandoliers should now be able to be picked up after being dropped.
  • Kashyyyk now has destroy missions from the Imperial Outpost, there will be no terminal added to Kachiro don't ask.( More lairs will be added over time to this.)
  • Kashyyyk camp now has a mission terminal in it.
  • Lowered roll range on boss component loot drops. (WiP, both in completion and in values.) Want feedback on this.
  • Some components should now roll more randomly rather than basic values.

v0.51.17

Cardy

Aug 2, 2026

  • House pack-up is entering testing for Admins on the beta server. Regular players should only see changes to how objects are listed and can place structures that might have objects in them should a dev sell/give one.
  • New messages when trying to destroy(pack up/re-deed) a house will give the player info as to what is stopping the process.
  • Caught up on swgemu pushes(more robust logging, added serialization)
  • Added beetles back into the entrance to Myyydril Caverns.
  • More loot in the dead forest area of Kashyyyk is available to drop.
  • Mobs on Kashyyyk and Coruscant should be less prone to run amok and just chill out in one spot.
  • Silent Shades quest should now complete for all group members via quest journal.(Report any remaining issues)
  • Significantly improved the visuals of the Master Ranger's Swamp Camp.

v0.51.16

Cardy

Jul 23, 2026

  • Fixed an issue with friend/ignore list.(SwgEmu)
  • Certain draft schematics are no longer able to be turned into a manufacturing schematic.(Bespin furniture, Lando Cape) more to be added.
  • Ghom Battlefield is 90% deco complete.(Just wanted to give an update.)
  • A new area is populated on surface Mon Cal.
  • Some armors have had their segment requirements upped to be more inline with others. (PvP crafts specifically and a few other situations.) Will continue monitoring for outliers.
  • Rsf Sword is now craftable at Master Weaponsmith. Not final but for testing at least.