v0.50.6
CardyMay 31, 2026
- Mandalore creatures show now be able to be scanned by Rangers and mask scent events should work now as well.
- New command /listlots, will show all characters current lots with their location/maintenance/power. Might not be retroactive to placed factories/harvesters at time of patch.
- Fixed a snapshot issue on Kuat causing players to get stuck.
- Smuggler now has more capabilities throughout its tree.
- Launcher pistol now properly utilizes armaments accuracy.
- All species should now be able to properly equip all dance props.
- Bank credits can be used for maintenance in houses/harvesters/factories.
- Fast travel will take from bank credits if there isnt enough credits on hand.
- Hyperspace travel has been disabled until a solution is found for it.
- Factories and Harvesters have had their factory crate limit upped to 10.
- Resources should now list by Class-Name-Quantity now on the ah.
- Tipping your own account should now give proper feedback.
- Removed a filler building on Corellia that could cause potential issues.
- Added starport terminal to Imp Outpost on Lok.
- Removed some rogue non-functioning terminals from Dac City on Mon Cal.
NOTE: At the time of this patch, there is z-axis testing going on, expect multiple restarts and possible wonkiness in client. Passengers are currently disabled. both players/escorts.
v0.50.5
CardyMay 29, 2026
- Re-enabaled the new player buff.
- Bio Engineered pets should maintain their appropriate damage levels while going through pet growth stages.
- Took another swing at the zoomies pets. Might not be retroactive to previous tames.
- Lowered pet growth timer to 10 minutes to help with testing. This is not permanent even in this beta.
v0.50.4
CardyMay 28, 2026
- Pet damage has been reworked in calculation to match creature template damage and no longer introduce a possible bug.
- New player buffs are now available in every city where you can land from the tutorial exit with the exception of Imp OP on Talus. The buff is 500 to the health/action stats for a 60 min buff at a 1000cr cost.
- Lowered shuttleport wait time to match starport wait time.
- Imp Outpost on Talus should have its starport again.
- Wind Power Generators should now require maintenance to operate. Might not be retroactive on a placed generator.
- Creature stalking range capability has been lowered by 25%. Creatures vary in their stalking range via a lvl difference calculation between them and player, so not all ranges are created equal.
- Luck has been reintroduced to weapon and armor slicing...can't believe no one noticed this before :D
- Harvester Rings should no longer auto equip when looted. These seem to drop too often currently but that's ok for now.
- Reworked how spawned pets are attached to follow their owner, hopefully this alleviates the zoomies situation.
- Changed some conversion rates for prestige professions. Also increased some xp caps for somt xp types that weren't allowed accumulating a great amount.
- Increased some no spawn ranges on several cave areas especially related to themepark objectives.
NOTE: Full steam ahead on trying to solve the z-axis issue followed by the passenger issue.
v0.50.3
CardyMay 24, 2026
- Marshal prestige trainer and exp converter should now appear in game.
- Smuggler should no longer be gated by contraband xp cap issue.
- Entertainer has had their xp cap gated higher at novice.
v0.50.2
CardyMay 24, 2026
- Restored Group Experience revision to its previous version.
- Fixed some typos in the load screen message.
- Fixed an issue with mission listings on Taanab.
- Reworked loot area command slightly.
v0.50.1
CardyMay 23, 2026
- Added some more random spawning mobs.
- Fixed an issue where random agents attacking same mob as players could cause ballooning xp.
- Lowered hand jam rates.
- Increased cap on exp for entertainer and all prestiges.
- Set pet growth timer back to its appropriate time every 6hr not every 5 mins.
v0.50
CardyMay 21, 2026
NO FROG BETA PATCH
- Removed blue frog terminals from inventories/planets.
- Removed alpha escape tool from player inventories.
- Base Xp is a 2x multiplier for no frog.
- Practice crafting has maintained its quickness and has a 20% boost to xp.
- Combat droids clvl are now 50. Non combat droids is now 10.
- D.E. has a new prestige ability named 'Remote Maintenance'
- Remote Maintenance heals fire and clears 500 wounds/bf off your droids on a 4 min cd.
- D.E. prestige has had their extra droid number removed. (Overall balance considerations of using hailfire versus not as MDE)
- Creature Mounts have had their speed increased slightly while taking into considerations their animations.
- Added a couple new draft schematics for deco, as well as various new deco loot objects.
- Re-enabled group member arrows when they are past 192m and moving.
- Added even more weapon and chemistry components scattered around.
- Added heroic versions of some bosses for their heroic instance.(Testing)
- Adjusted loot tables/templates of some mobs. Centered around Coruscant mostly.
- A lot more minibosses and bosses participate in the dungeon master system.
- A1 Floater passengers capabilities removed temporarily.
NOTES AND BUGS
- There will be a generic way to earn an a1 deluxe floater soon after no frog beta start to let players properly explore underwater mon cal.
- Jedi aren't active for testing at start of no frog. They will be activated via a generic system 2-4 weeks after no frog start.
- Ghomrassen isn't available for exploration/pvp
- PvP reward system isn't ready for showcasing yet.
- Speedhack checks are back in, this causes some issues with passenger mounting(will explain below). If you experience rubber banding please pass on to the devs.
- Vehicles with passengers(changing z-axis terrain, typically ramps/bridges can cause hitching that feels like you are hitting collision. Deep water can cause passenger client crash.
v0.046
CardyMay 10, 2026
- Adjusted vehicle speeds to be more consistent with our vision. (Slight changes up and down)
- Adjusted the fishing mini game to be somewhat easier(quicker) and more consistent in success.
- Added the last components currently being added to the game before no frog beta. (Not placed on mobs yet)
- Removed arena keys from the frog.
- Arena Key parts have a chance to drop from heroic instance end bosses and world bosses at the same rate.
- Arena Key parts and Arena Keys can be purchased from the dungeon master vendor for a significant price.
- World bosses have a lucky chance to drop an arena key altogether.
Note: There will likely be a another patch sometime this week to check on reversions of certain things for no frog beta.
v0.045
CardyMay 7, 2026
- Feign Death should hopefully remove player from threat table temporarily.(This needs testing and the ability might not function as normal. Only reason im pushing this is for testing in a more group play scenario.)
- Added more deco objects.
- Fixed an issue with planet specific camps not accepting owner input when deployed.
- All non themepark planets(coruscant, underwater moncal, instances) are now gcw enabled.
- Intimidate abilities are now affected by resistance.
- Some pvp weapons have had their ap reduced for damage control purposes.
Note: this is likely the second to last or last patch before no frog beta. Removing and checking functionality on a few things will need to happen before no frog. So likely 1-2 weeks out from that.
v0.044
CardyApr 23, 2026
- Added a new command to go overt in the field. 30s delay currently. Likely to change, to drop SpecForces you still need to go to a recruiter. Command is /pvp.
- Renamed I Can Do This All Day ability to Unbreakable Will for ease of well its name.
- Added more loot to old generic quests/chains. This should complete that process.
- Added a new appearance to Marshal Prestige Trainer.
- Added 5 new npc appearances for later use.
- Nal Hutta Menagerie poi now is more populated.
Note: Marshals/BH might need to unlearn and relearn all skills to utilize Unbreakable Will and clear I Can Do This All Day from their skills.