Patch Notes

v0.026

Cardy

Jan 25, 2026

  • Fixed an issue with non Master Droid Engineers could summon a hailfire droid.
  • Reworked the second gate on armor reduction to use mitigated damage instead of throughput.(Needs testing)
  • Junkyard Dog should now behave like a droid should.
  • Guardian Mark II pets should now behave like other player droids.
  • Increased some no spawn areas in various places.
  • Rancors should now be more visible to players.
  • Fixed an issue with faction NPCs not swapping with planetary control.(Might take next update or a swap of control to apply.)
  • Kachiro should now function as a proper starport.(Fingers crossed)
  • Fixed some spawn issues as Rebel vs Imperial Battle on Rori.
  • Fixed several string typos/errors.

v0.025

Cardy

Jan 24, 2026

  • Added in SwgEmu herd changes.
  • Fixed a typo in Havoc convo.(SwgEmu)
  • Reworked meatlump king fight some more.

v00.24

Cardy

Jan 23, 2026

  • Fixed an issue with new pet tames.
  • Reworked the way armor reduction works. Prior it worked on shock wounds which was great and really fast if you had a disease/fire available. It worked too good unfortunately. Now we are swapping to a dual gate system. 25% from shock wounds still, and 25% from mitigated damage. We lowered the start point for mitigated damage to start armor breaking, and increased the rate at which it does too.

v0.023

Cardy

Jan 23, 2026

  • Normalized some Rifle enhancement power costs to be more normalized in their intended range.
  • Fixed an issue with tangle gun to use a different component that's more common.
  • Fixed some social group issues causing some unfortunate combat scenarios in instances, caves.
  • Fixed a couple string issues.
  • Reworked healState Command to prioritize dizzy first. (Little QoL thing as clicking state pack works.)
  • Moved CombatInjection to Master Combat Medic. Long cool down remains.
  • Added a new ability in cm prestige that will heal 4 states provided a pack is in inventory for each. Increased mind cost. (Need testing on cd..i know its too short give recommendations.)
  • Added in work for more ch pet tames.

v0.022

Cardy

Jan 20, 2026

  • Improved pathing in cells for mobs, especially ones with the pack creatureflag.
  • Revamped the Meatlump King World Boss fight. (Loot hasn't changed but will, don't ask.)
  • Jedi melee attacks are now properly limited by range even when using a ranged ls.
  • Implemented some changes to tall characters los issues.(Need feedback)
  • Instance mini and end bosses should be more difficult.

v0.021

Cardy

Jan 18, 2026

  • Worked on rubber banding issues.
  • Force Choke has been redesigned and buffed to apply fire as a dot instead of what it was doing before. Force Choke now takes lightsaber damage into account and skill multiplier like any other force power. (yes fire blankets will work on the dot, but resists wont.)
  • Worked on briefcase slicing. (added back in briefcase loot table and added lucky token to it.
  • Implemented ranged lightsabers for powers. Will function with a 32m range for auto attacks, beyond that all skills are self limiting on range.
  • Removed certs and crafts for regular lightsabers from powers tree.
  • Force Run 4 has been removed. (The ability is still technically in, as to not cause any annoying logs, it will no longer be granted and will be culled when beta shifts to the pre-launch)
  • Force Run 3 has been moved back to master enhancement.
  • Lightsaber tree has added weapon toughness in its tier4 and master box.
  • Added lucky tokens onto briefcase slicing as a low rate.
  • Fixed briefcase slicing.
  • Fixed an issue with group play interaction with Quest Journal that was causing players to not receive credit.
  • Increased time on city updates back to a regular interval to alleviate some credit cost in the maintenance cycles.
  • Buffed gaping maw loot, and increased the chance of heart vs clothing in secondary drops.
  • Fixed an issue with battleground on Naboo.(Needs testing)
  • Lowered the volume on some sounds for male and female droid players.
  • Fixed some spawn issues on MonCal.

v0.020

Cardy

Jan 13, 2026

  • Rolled back rubberband fix attempts to baseline.
  • Rolled back los fix to baseline.
  • Fixed an issue with area loot command inside cells.

Rubberbanding and LoS will still be getting worked on to provide a better experience for players.

v0.019

Cardy

Jan 12, 2026

  • Fixed an issue with togruta appearances, both skin tone and image designer not applying.
  • Fixed an issue in underwater Mon Cal with the submarine.
  • Added some navs to ord/mon cal in attempts to make certain areas behave better.
  • Added area loot implementation.
  • Reworked how z-axis checks are handled in cells to hopefully help with rubberbanding. Need testing.

Note: Area loot will function as an addendum to regular loot. To have it function either in macro or normal form you need to use /loot area or /loot area all(for auto loot).

v0.018

Cardy

Jan 10, 2026

  • Fixed an issue with Arkanian and Echani hair.
  • Fixed an issue with Abyssin sliders not working.
  • Fixed an issue with mission manager and level choice.(Needs testing)
  • Traps should now properly grant xp.

Note on Standard Mission Terminals:
When grouped or wanting to use player level/group level rather than selected level, you must reset the value in the radial to do so.

v0.017

Cardy

Jan 7, 2026

  • Custom Droids should now behave as intended in regards to dots and states.
  • Fixed a string issue space credit tokens.
  • Sanyassan species skills should now properly apply.
  • Added some new objects for server side decoration.