Global changes
- Added the prestige system to many professions/playstyles.
- All characters can perform basic dance 1 and flourishes 1 through 8.
- All characters can use Basic Camps.
- All wearables: reworked math to address assembly roll for better socket chance.
- An additional new ability can be acquired for masters of the following professions by proving yourself on Mandalore: Carbineer, Rifleman, Pistoleer, Commando, Bounty Hunter, Teras Kasi Artist, Pikeman, Swordsman, and Fencer.
Architect:
- Master Architect can now craft windowed houses.
- Reduced number of components and resources needed for wall modules/sections.
- Can now craft roads and other new player city decorations.
- Added combat, commerce, university, and theater style guild hall templates to Corellia, Naboo, and Tatooine style guild hall crafts. Style guide in 'housing' section of change list.
- Most furniture can now have their color altered during crafting.
- Added dozens of craftable decorative floor and wall texture segments at Master
Armorsmith:
- Armor caps out at 84%/80%.
- Many more armor sets are now viable, as well as more looted armor components. A more detailed explanation on the armor changes can be found here: https://swgsunrunner2.com/armor-crafting-changes
- Most armor sets can now be freely recolored.
- New armor components available to enhance and craft various suits of armor.
Artisan:
- Master Artisan can now craft AB-1 Landspeeder, Air-2 Racing Swoop, Flare S-Swoop, USV-5 Landspeeder, V-35 Landspeeder, and XP-38 Landspeeder. Some of these vehicles require a power plant which can be looted from certain npcs. Many more vehicles are available, but require their schematic and a specific powerplant to be looted.
Bio-Engineer:
- Over 100 new creatures to sample from.
- Bio-Engineered pet HAM distribution has been improved.
- Bio-Engineered pet accuracy has been improved.
- Bio-Engineered pet damage has been improved.
- Bio-Engineered pets cap at a max level of 90.
- Bio-Engineers can now sample 5 brand new creature abilities that will remain exclusive to Bio-Engineered pets. These abilities are : Trample, Corrosive Cleave, Debilitate, Onslaught, and Bash.
- The following are now available as new pet skins: Blistmok, Bolotaur, Capper Spineflap, Hawkbat, Horned Platile, Gackle Bat, Kashyyyk Bantha, Lava Flea, Nerf, Peko Peko, Pharple, Reptilian Flier, Spined Snake, Urnsoris, Varactyl, Tulrus, Binjinphant, Pikobi, Reek, and Walluga.
Bounty Hunter:
- Deathblowing other players gives you visibility and will put you on the bounty hunter terminals – regardless of profession.
- Lightning cannons are now affected by the rifle accuracy and speed mods.
- LLC is now considered a rifle.
- Bounty Hunter droids have been reworked to be clickable on the tool bar.
- Can now access a prestige tree to further their abilities after mastering the profession.
- Master Bounty Hunters can now access a Bounty Hunter's Guild building which will act as a hub for their prestige and possibly special bounties in the future.
New Bounty Hunter skills:
- Dazing Shock: An attack that can only be used with a ranged weapon. Does low damage and causes the target to become dizzy.
- Crippling Surge: An attack that can only be used with a ranged weapon. Does low damage and knocks the target down.
- Debilitating Jolt: An attack that can only be used with the lightning cannon. High damage and stuns the target.
- Unarmed Bleed: Can only be used while unarmed, causes the target to bleed.
- [Prestige] On The Hunt: A sprint ability that has its own cooldown separate from burst run. 30 Second duration with a 5 minute cooldown.
Brawler:
- The 4th box for every combat style has had their experience requirement reduced to 50k.
Carbineer:
- An additional 15 speed has been added throughout the Carbineer tree.
- State accuracy has been improved on multiple attacks.
- Several new damage types available on new carbines.
New Carbineer skills:
- Carbine Bash: A melee ranged attack that has a high chance to dizzy and knock down the target.
- Full Auto Assault: A high-powered area attack that causes multiple targets to become dizzy.
Chef:
- Fixed Barrels.
Combat Medic:
- Mostly merged with former Doctor profession.
- Poison and disease Cs removed.
- Can now cure poison, disease, and extinguish fire.
- Can now revive players.
- Can now cure states.
- Can now access a prestige tree to further their abilities after mastering the profession.
Combat Medic Prestige Abilities:
- Combat Injection: This ability will remove a dizzy state from the combat medic and stand them back up if knocked down. This ability has a 4 minute cooldown.
Commando:
- Armaments accuracy and speed affects the newly available Commando heavy weapons and the launcher pistol.
- Several new heavy weapons available. Including the lava cannon, heavy carbonite rifle, CR1 blast cannon and more.
- These new heavy weapons can use both the newly available commando skills in the Field Tactics tree, as well as the skills from other ranged professions.
- Can now use bomb droids.
- Commando weapon functionality updated for balance.
- Flame thrower now applies single2/cone2 (2) dot spread to health pool.
- Acid rifle now applies single2/cone2 (2) dot spread to action pool.
- General heavy weapons/throwing skill mods renamed to armaments skill mods to better reflect Commando skillset.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Commando skills:
- Rapid Bombardment: A low powered, but fast attack that allows you to rapidly fire at your target. Can only be used with heavy weapons.
- Lethal Exertion: A high powered attack that stuns your target, can only be used with heavy weapons.
- Buffeting Onslaught: An attack that damages and blinds multiple targets at once, can only be used with heavy weapons.
- Ruthless Surge: An attack that dizzies and knocks down multiple targets, can only be used with heavy weapons.
- Destructive Overcharge: A high powered attack that can stun your target, due to the higher damage output of this attack, there is a slight delay after using it. Can only be used with heavy weapons.
- Commando's Gambit: A devastating attack that will do massive damage and stun your target. Due to the extremely high power of this attack, you must wait 12 seconds before you can use it again. Can only be used with heavy weapons.
- Engulfing Flame: Sends off a blast of flames towards a single target, causing them to become dizzy and knocking them down. This attack can only be used with lava cannons and flamethrowers.
- [Prestige] Swirling Inferno: An AOE ability that burns all surrounding targets.
Creature Handler:
- HAM, accuracy, and special attacks of many creatures have been improved.
- Pet storage has been increased.
- Maximum level of pets at master CH has been raised to 120, the max taming level has been increased to 100.
- Pet summon time has been reduced to 5 seconds. Pets can also be called while in combat.
- Embolden pets duration has been increased to 5 minutes.
- Now has Melee and Ranged Mitigation 1.
- Gains Disease and poison resist and absorption throughout the skill tree.
- Enrage pets duration has been increased to 2 and a half minutes. Damage boost raised from 15% to 20%
- Over 100 new creatures to tame across the galaxy, including more rare and ultra rare tamables.
- Over 50 new mountable creatures.
- Creature handler ability cooldown timers now function.
- Creature handler ability descriptions updated for clarity.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Creature Handler skills:
- Encourage pets: Heals 40% of your pet's health, action, and mind. You must wait 4 and a half minutes before you can use this skill again.
- Outrage pets: Significantly increases your pet's attack power for 30 seconds. You must wait 4 and a half minutes before you can use this skill again.
- [Prestige] Bestial Perseverance: Clears dizzy, blind, stun, and intimidate from all active pets. Has a 45 second cooldown.
Droid Engineer:
- Combat droid resists have been increased from 40% to 50%
- HAM, damage, and accuracy on combat droids has been improved.
- New droid models: Battle Droid, Super Battle Droid, Droideka, 8D8, Magnaguard, Dwarf Spider Droid, Guardian Mark II, ASN 121, Pit Droid, IG assassin droid, HK77 droid, Union Sentry droid, CWW8 droid, and Hailfire droid.
- Gains Melee and Ranged Mitigation 2 at Master Droid Engineer.
- Hailfire Droid is exclusive to Master Droid Engineer. Due to its power, other droids cannot be used with it while it is active.
- Droid engineers with Production IV can now use two droids simultaneously, and Master Droid Engineers can call a third.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Droid Engineer skills:
- Droid Reboot: Heals 40% of your droid's HAM, 5 minute cooldown once used.
- Droid Overclock: Increases your droid's HAM for 5 minutes.
- Droid Phaser Overclock: Increases your droid's damage for a minute and a half, cooldown is 3 minutes.
Entertainer:
- Dancer, musician, and image designer have all been merged into the entertainer profession.
- Mission payouts adjusted to correctly calculate based on distance.
- Music and Dance XP gain should now be equalized based on same skill progression.
- Music XP is not longer granted from instrument crafting.
- Music XP scales to instrument. Higher instrument proficiency equals higher XP per flourish.
- New effects and props.
- Can now access a prestige tree to further their abilities after mastering the profession.
Entertainer Prestige Abilities:
- Disco Floor: Performs a disco floor light effect.
Fencer:
- Several new damage types available on new one-handed weaponry.
- Stun baton damage type changed to energy.
New Fencer skill:
- Merciless Slash: A high powered attack that causes your target to bleed. This can affect health, action, and mind.
Jedi:
- Custom un-lock.
- Balanced in line with other skills/professions.
- Added basic Jedi tree named “Force Sensitive” that is akin to brawler/marksman.
- Old force sensitive trees removed. Combat applicable skills folded into corresponding lines of new Force Sensitive tree.
- Advanced Jedi professions only require going up one branch of Force Sensitive tree as pre-requisite.
- Defense tree removed and rolled into enhancement/healing/powers/lightsaber.
- Visibility removed for non prestige Jedi.
- FRS removed to be replaced by Jedi prestige tree(Overt required).
- Powers use a (ranged) lightsaber as their weapon and their abilities now rely on lightsaber damage to bring them into the loot cycle.
- Hybrid templates now possible.
- Lightsabers now decay on use (reduced rate).
- Jedi robes are now considered armor and Jedi can now wear any armor without penalty.
- Force Powers now rely on a general force powers accuracy rather than a specialized version for each skill.
- Jedi abilities reworked for new progression/ranks of abilities.
- Force cost removed from damaging attacks for the most part.
- Force cost increased for non damaging attacks.
- Color crystals now have stats. Low damage stats for normal colored crystals. Named color crystals will have a damage stat chance to be higher than damage crystals.
Force Sensitive Tree New Skills:
- Saber Spin Attack: A low damage AoE attack that hits all enemies within range.
- Force Kneel: A ranged force power that postures down its target. Deals no damage.
Force Enhancement Tree New Skills:
- Force Run 4: A new rank of force run.
- Force Speed 3: A new rank of force speed.
- Force Absorb 3: A new rank of force absorb.
- Transfer Force 2: A new rank of transfer force.
- Force Resist Bleeding 2: A new rank of force resist bleeding.
- Force Resist Poison 2: A new rank of force resist poison.
- Force Resist Disease 2: A new rank of force resist disease.
Force Healing Tree New Skills:
- Heal Action Wound 3: A new rank of heal action wound.
- Heal Health Wound 3: A new rank of heal health wound.
- Heal Mind Wound 3: A new rank of heal mind wound.
- Heal Battle Fatigue 3: A new rank of heal battle fatigue.
- Heal All Other 3: A new rank of heal all other.
- Avoid Incapacitation: Moved from defense tree.
- Heal Action Self 3: A new rank of heal action self.
- Heal Health Self 3: A new rank of heal health self.
- Heal Mind Self 3: A new rank of heal mind self.
Force Powers Tree New Skills:
- Force Storm: A new close range AoE force power.
- Force Weaken 3: A new rank of force weaken.
- Force Lightning Single 3: A new rank of force lightning single.
- Force Lightning Cone 3: A new rank of force lightning cone.
- Mind Blast 3: A new rank of mind blast.
Marksman:
- Experience requirement on Rifles, Pistols, and Carbines 4 has been reduced to 50k.
Medic:
- Doctor removed, contents dispersed throughout medic and combat medic.
- Enhance D's and Stim E's removed.
- Can now craft buff packs.
- Can now buff at master medic, though there are higher bonuses for pursuing combat medic.
Pikeman:
- Several new damage types available on new polearm weaponry.
- Leg hit 3 modifier raised from 2.5 to 3.5.
- Posture down removed from Polearm Hit 3.
- Damage range on crafted pikes increased.
New Pikeman skill:
- Unyielding Batter: A high powered attack that can cause your target to become dizzy.
Pistoleer:
- Several new damage types available on new pistols.
- Geonosian Sonic Blaster damage type changed to blast.
New Pistoleer skill:
- Crown Shot: An attack that can cause a mind bleed on your target.
Politician:
- Roads can now be placed in player cities.
- Many new decorative items available to place inside city limits, including crafting stations.
- Maximum amount of city decorations has been increased.
- Added new "trainer(s)" for mayors to utilize.
- Event Promoters can now be placed in player cities.
- Removed a lot of restrictions on event decoration placement from event coordinator vendor(Don't abuse).
Ranger:
- Added a mission terminal to High Tech Field Bases.
- Melee and ranged damage mitigation 2 available at master ranger.
- Several new camps have been added to fit on various new planets – these are the only camps that can be used on those planets.
- Camo kits for new planets have been added.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Ranger skill:
- Cull the Herd: A close range, ranged AoE attack.
Rifleman:
- Speed reduced. You are now required to get an additional +25 speed from tapes, accessories, or other means to speed cap.
- Several new damage types available on new rifles.
- Jawa ion rifle damage type changed to Electricity.
New Rifleman skill:
- Disabling shot: An accurate attack with a high chance to knock down the target.
Scout:
- Basic camp kits can now be used by everyone.
- Snow Camp added, crafted and certed for Survival II.
- Foraged food stats and duration slightly improved.
- Milk harvesting rate increased based on creature harvesting skill.
- Egg harvesting rate increased based on foraging skill.
- Traps now function against everything, immunity still applies in specific cases.
Smuggler:
- The following spices have been improved to be more viable: Yarrock, Thruster head, Grey gabaki, Scramjet, Sedative H4B, and Droid lube.
- Dirty fighting 3 now grants melee damage mitigation 2.
- Contraband line created from merge of spice and slicing trees.
- Gunslinger line added to separate pistol skills from Underworld line, new abilities and defenses added.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Smuggler skills:
- Hasty getaway: This ranged attack blinds and lowers the posture of multiple targets.
- Adrenaline Rush: This ability removes dizzy and will immediately place the player in standing position. 2 minute cooldown.
- Nerves of Steel: This ability is special to master smugglers and functions similarly to center of being, but for pistols only.
- [Prestige] Imprint Pistol: A pistol melee attack with a very high chance to dizzy and knockdown the target.
Squad Leader:
- The squad leader must be within 128m of their party members for their buffs to take effect.
- Master Squad Leader now has melee damage and ranged damage mitigation 3.
- Added a short cool down to form up.
- Reduced range on specific abilities.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Squad Leader skills:
- Focused fire: An accurate and high powered ranged attack focusing on a single target.
- Dizzy shot: A ranged attack that can dizzy a single target.
- Barrage shot: A ranged attack that can stun multiple targets.
- Punishing shot: A ranged attack that can dizzy multiple targets and knock them down.
- Commander's force: A powerful ranged attack that can intimidate a single target.
- Stay focused: This ability allows you to remove the blind state from your party members.
- [Prestige] Training memory: This ability clears you from dizzy, blind, stun, and intimidation. This ability has a two minute cooldown.
Swordsman:
- Several new damage types available on new two-handed weaponry.
- Scythe blade's damage type has been changed to Acid.
- Posture down has been removed from two hand area hit 3.
- You now require +25 two handed speed from tapes, accessories, or other means to reach the speed cap.
New Swordsman skill:
- Burgeoning Wallop: A powerful single target attack that can also blind.
Teras Kasi Artist:
- Several new damage types available on new unarmed weaponry.
- Can now access a prestige tree to further their abilities after mastering the profession.
New Teras Kasi Artist skill:
- Unarmed Maelstrom: A high powered attack with a high chance to dizzy your target.
Weaponsmith:
- Many new weapons are available to craft.
- Many new looted weapon components are available for various weapon types.