Patch Notes

v0.031

Cardy

Feb 5, 2026

  • Adjusted the follow range for pets. (Let me know if there is any noticeable difference.)
  • Added a new master Medic Ability named Emergency Hemostasis.
  • Upped first aid capability slightly.
  • Added more new loot objects and assigned loot to more mobs.
  • Slight tweak to axkva heroic difficulty, and added a new weapon template to the same appearance.

Emergency Hemostasis:
Cost:Mind 250
Cooldown: 80s
Range: 20m
Ability: Heals bleeding allies within range. This doesn't need a target to fire so the cooldown can be wasted.
The goal of this ability is to provide some help while not completely trivializing bleeds.

v0.030

Cardy

Feb 1, 2026

  • Singing Mountain Clan Themepark is now open.
  • Valarian Themepark now has quest journal ability.
  • Havoc Squadron Tier 1(Rebel) is now available for testing.(SwgEmu)
  • Fixed some spawn issues in cells.(Nyax, MonCal Cave)
  • caught up on swgemu merges.

v0.029

Cardy

Jan 31, 2026

  • Fixed an issue where roads could be dropped in buildings.
  • Fixed an issue with Taanab gcw.

v0.028

Cardy

Jan 31, 2026

  • Bleed dots from commands now behave as they did before. The mitigation changes are still in effect for pve.
  • Roads are now their own craft, split up by size. There will be more road tiles added over time.

Notes:

  • Roads should be in the furniture grouping for crafting list.

v0.027

Cardy

Jan 29, 2026

  • Bleed rework implemented and ready for testing.
  • Tier 1 and 2 of RSF Squadron is now available for testing.(SwgEmu)
  • Balance tweaks on some Marauder themepark mobs.
  • Fixed an crashing issue with roads.
  • Fixed a crashing issue with Corellia City Halls with roads.
  • Fixed an issue with jawa junk vendor.
  • Added back in skin limitations for Bio Engineer clvl can not be below base lvl of skin.
  • Added in some new deco loot.
  • Prestige Trainers and converters are now in the world and working.(Some placeholder locations, Please note the conversion rates nor the exp needed isn't final.)

Prestige Trainer locations:
Bounty Hunter: Wayfar, Tatooine
Creature Handler: Bilbousa, Nal Hutta
Combat Medic: Dac City, Mon Cal
Commando: Worlport, Ord Mantell
Droid Engineer: Coronet, Corellia
Entertainer: Ent District Opera House, Coruscant
Ranger: Andrim City, Kuat
Smuggler: Doaba Guerfel, Corellia
Squad Leader: Pandath, Taanab
Teras Kasi: Kaadara, Naboo

v0.026

Cardy

Jan 25, 2026

  • Fixed an issue with non Master Droid Engineers could summon a hailfire droid.
  • Reworked the second gate on armor reduction to use mitigated damage instead of throughput.(Needs testing)
  • Junkyard Dog should now behave like a droid should.
  • Guardian Mark II pets should now behave like other player droids.
  • Increased some no spawn areas in various places.
  • Rancors should now be more visible to players.
  • Fixed an issue with faction NPCs not swapping with planetary control.(Might take next update or a swap of control to apply.)
  • Kachiro should now function as a proper starport.(Fingers crossed)
  • Fixed some spawn issues as Rebel vs Imperial Battle on Rori.
  • Fixed several string typos/errors.

v0.025

Cardy

Jan 24, 2026

  • Added in SwgEmu herd changes.
  • Fixed a typo in Havoc convo.(SwgEmu)
  • Reworked meatlump king fight some more.

v00.24

Cardy

Jan 23, 2026

  • Fixed an issue with new pet tames.
  • Reworked the way armor reduction works. Prior it worked on shock wounds which was great and really fast if you had a disease/fire available. It worked too good unfortunately. Now we are swapping to a dual gate system. 25% from shock wounds still, and 25% from mitigated damage. We lowered the start point for mitigated damage to start armor breaking, and increased the rate at which it does too.

v0.023

Cardy

Jan 23, 2026

  • Normalized some Rifle enhancement power costs to be more normalized in their intended range.
  • Fixed an issue with tangle gun to use a different component that's more common.
  • Fixed some social group issues causing some unfortunate combat scenarios in instances, caves.
  • Fixed a couple string issues.
  • Reworked healState Command to prioritize dizzy first. (Little QoL thing as clicking state pack works.)
  • Moved CombatInjection to Master Combat Medic. Long cool down remains.
  • Added a new ability in cm prestige that will heal 4 states provided a pack is in inventory for each. Increased mind cost. (Need testing on cd..i know its too short give recommendations.)
  • Added in work for more ch pet tames.

v0.022

Cardy

Jan 20, 2026

  • Improved pathing in cells for mobs, especially ones with the pack creatureflag.
  • Revamped the Meatlump King World Boss fight. (Loot hasn't changed but will, don't ask.)
  • Jedi melee attacks are now properly limited by range even when using a ranged ls.
  • Implemented some changes to tall characters los issues.(Need feedback)
  • Instance mini and end bosses should be more difficult.